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Service 01

Build

Websites, e-commerce, mobile apps, and the software a business runs on. The studio designs the product, builds it, and ships it.

Service 01·Websites, online stores, mobile apps, and custom software.

Most studios split a build across a designer, several developers, a project manager, and an account lead. Every handoff between them loses something. ORYNDEX removes the handoffs: the same studio that designs the product also builds it, so nothing gets lost in translation.

The result is a product that feels considered everywhere, because the same standard shaped all of it — not a sum of departmental compromises.

What's included

The work, in full

Product design

Flows, interface design, and interactive prototypes — for mobile and web alike. Design decisions made by people who know what they cost to build.

Engineering

Swift, Kotlin, Flutter, React Native, React, Next.js — the stack chosen for the product, not by habit. Native where it matters, one codebase where one is enough.

Websites

Marketing sites, brochure sites, and landing pages — built for the business rather than assembled from a template, and fast enough that the speed is part of the product.

Online stores and e-commerce

Product catalogues that stay searchable at depth, checkout that doesn't lose people at the last step, and the stock, payment, and shipping plumbing behind them.

Booking and reservation systems

Real availability, immediate confirmation, and payment — so an enquiry becomes a booking instead of an email somebody answers tomorrow.

Enterprise and internal tools

Dashboards, admin systems, and the internal software a business actually runs on, built to be used daily rather than demoed once.

Backend & infrastructure

Firebase, Supabase, or a custom backend where the product demands one — auth, data, and the admin tools that run it after launch.

Launch

App Store and Play Store submission for mobile, production deployment for web — handled end to end, rejections and edge cases included.

Ownership

The repository, the accounts, and the keys are yours from day one. No lock-in by design.

How it works

The process, step by step

  1. 01

    Brief and fixed scope

    A conversation, then a written scope with a fixed quote. You know the number before anything is designed.

  2. 02

    Design first

    The core flows as an interactive prototype you can hold. We change things now, while changes are cheap.

  3. 03

    Build in weekly increments

    A working build in your hands every week — on your phone or in your browser. Progress you can use, not a status report.

  4. 04

    Hardening and submission

    Edge cases, accessibility, performance, review guidelines. Then the store submission or production deployment itself.

  5. 05

    Handover — or ongoing care

    Full handover with documentation, or the relationship continues: monitoring, dependency upkeep, and steady iteration, priced as a simple annual add-on.

Pricing

What it costs

Every build is quoted individually, because a tightly scoped first version and a full custom product are not the same piece of work. The number follows the scope, never the other way around — and you see it in writing before anything is designed.

The studio carries no agency overhead — no account layer, no bench, no idle hours billed. The price buys craft, applied directly.

Questions

Build, in plain terms.

What kinds of products do you build?
Mobile apps for iOS and Android, web applications, enterprise software, and premium marketing sites. Everything is custom — nothing is built on a template or a bought theme.
Which technologies do you use?
Swift, Kotlin, Flutter, or React Native for mobile; React and Next.js for web. Backends run on Firebase, Supabase, or a custom API where the product demands one. The stack is chosen for the product rather than by habit — native where it is genuinely felt, one shared codebase where one is enough.
How long does a project take?
The timeline is agreed in writing in the scope, before design starts, because it depends entirely on what is being built. What is fixed is the rhythm: design first as an interactive prototype, then a working build in your hands every week, so progress is something you can use rather than a status report.
Who owns the code and the accounts?
You do, from day one. The repository, the accounts, and the keys are yours. If the collaboration ended tomorrow, you would walk away with all of it — there is no lock-in by design.
What happens after launch?
Either a full handover with documentation, or the relationship continues: monitoring, dependency and OS upkeep, and steady iteration, priced as a simple annual add-on agreed up front. An app that is never touched starts ageing the day it ships, so the choice is made deliberately rather than by default.

Bring us the idea. We'll tell you what a first version really needs.

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